primedirector: ([Power] Service Weapon)
Jesse Faden ([personal profile] primedirector) wrote2024-07-07 03:30 pm
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Permissions: OOPs! All Powers!

Objects of Power, or OoPs, are objects with thematic, extradimensional powers that grant Jesse the ability to use them when she is bound to them. As of post-game, she has access to the following OoPs:

  • The Service Weapon: a gun that ordains her by the BOARD to be the Director of the FBC. While its default form (Grip) is a basic handgun, it can also change shape to function as a shotgun (Shatter), a semi-automatic (Spin), an armor-piercing charged gun (Pierce), explosive charged rounds (Charge), and a sticky grenade launcher (Surge), though it will always be handgun sized. Rather than traditional bullets, it fires chunks of itself, and thus recharges over time. Canonically able to be used as other weapons and implied to be Excalibur.
    Anyone who tries to steal the Weapon will not be able to fire it - you need to be bound to it for that, and it is bound singularly to Jesse.
  • Hotline: a Bakelite telephone that allows her to speak clearly with extradimensional entities, or the dead.
    This means that rather than being able to directly contact Jesse, any initial attempts made by a character to contact her psychically will instead come through as a psychic overlay to Jesse, with no clear indication she has received the message from the sending character until/unless she directly contacts them in return.
  • Merry-Go-Round Horse: Grants Evade, which allows her to move in quick bursts of movement to dodge attacks.
  • Floppy disk: Grants Launch, which allows her to telekinetically hoist up to three large items, including people, and throw them around. Essentially amplifying her already-present telekinetic ability.
  • Home Safe: Grants the Shield ability, which lets her grab random items or debris around her to shield herself, and also fire them at offenders.
  • X-Ray Light Box: This allows her to Seize people, forcibly possessing individuals for brief periods but killing them from the psychic trauma afterwards.
  • Benicoff TV: Allows Jesse to Levitate, reaching a height of around 10 yards and allowing her to fall at a safe speed.


  • There's also the matter of Polaris herself: regardless of whether she's an alternate dimensional being attached to Jesse, or an innate part of Jesse manifested by Polaris or Hedron's general existence, the end result is the same - Jesse is the most powerful parautilitarian in the history of the FBC, and primed to be the next Director due to the massive amount of connections she can make to OoPs. As well, Polaris grants her some other abilities.

  • Jesse cannot be possessed or corrupted by any malevolent entity; Polaris essentially "silences" them to prevent them taking hold.
  • She can extend this protection to others, both by actively forcing out other entities, and by being a passive battery to the HRA units that protect other FBC agents from the Hiss.
  • The ability to connect to and travel through the Astral Plane unharmed, and by extension connect to multiple objects with extradimensional powers at no personal risk.
  • An implicit sense of where she is supposed to be going; less foresight or prophetic senses as much as a general vibe or particularly accurate gut instinct, as Polaris is shown to be guiding her to some degree.


  • Because some of these could of course be affecting other characters without their IC permission, here are some OOC permissions!

    anashthetic: (Default)

    [personal profile] anashthetic 2024-10-26 06:31 pm (UTC)(link)
    Would your character be able to interact with the Hotline? Nope!
    Can Jesse use Launch to rescue your character? Yes
    Can she use Launch to throw your character? Yes
    Would you be alright with Jesse using Seize on your character, if the need arose? Yes! (Pretty sure 'being undead' would not prevent it from killing him, but who knows.) Having his actions under someone/something else's control is almost a trigger for Ashton and he will take it very badly, regardless of surrounding circumstances, but frankly if it happens he absolutely had it coming.

    Would you like Jesse to be able to use Polaris to free your character of outside supernatural influence? Yes. (He does have some supernatural influence going on but it's internal, for lack of a better word.)
    Would your character be able to sense Polaris? If/when he gets aura vision back, maybe? It's not an exact science, so Polaris' influence might show up as an overlay or outline.
    Would your character's abilities interact with Polaris in any way? Attempting to use his Sense the Sin ability on Jesse will just fizzle out; it's inherently a malevolent ability and it's powered by/learned from demons from hell. There's a few other misc. abilities he doesn't have under default inmate caps that'd also not work, but they're a lot more obviously mental influencing/control.